Recently I’ve had this burning desire to make props. I’ve also felt like I want to try making more stylized assets. Naturally, I decided to do both and make a giant axe. A low-poly, stylized axe, to be precise. Under 1k tris and only a 1024x1024 base color was the limit I set for myself. The texture is a mix of hand painted details and baked maps from a highpoly.
I followed a concept by pugui2001的博客 (did I get that right?) and made my own alterations and tweaks as I went along, while still keeping the core design intact. I want to continue experimenting with handpainting in the future, but I can tell I will need a lot of practice. But at least for this project, that practice was half the fun.