Out of the Abyss was a game project I did with other students at Future Games. It's a first person shooter where the player explores an underground city in search of powerups and new weapon modules, to eventually power through the horde of enemies to the elevator at the heart of the city.
My primary focus on this project was making VFX for the various weapon modes, such as basic explosions, cluster grenades and black holes. I also made various VFX assets for the game's enemies. Aside from my VFX work, I modeled props and some modular pieces for the environments.